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(1 edit) (+1)

Nice puzzler!

Right now, spamming the weakest attack looks like the easiest strategy, though, because of how fast you can spam it, and how long it takes to charge the bigger one - you'd be able to attack + move + attack a few times while you wait to make the biggest charge (which you even can miss). Adding some recharge time after attack, or limiting the attack counts, or even just rewarding somehow for bigger attacks could make it worth it.

But overall - great submission! Also like the sound work :)

(+1)

Thank you so much for your thoughtful feedback!
I really appreciate your insights about the attack mechanics. It’s interesting to hear your perspective on the spamming strategy – balancing the speed and power was a struggle throughout and I was constantly thinking about how to pull it off and make it actually fun! I love the idea of introducing recharge time or a reward system for those bigger attacks; that could really enhance the gameplay experience. :) I’m glad you enjoyed the sound as well! Thanks for playing :)