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(2 edits)

First thought - that button animation is absolutely beautiful lol holy crap.

I appreciate the inverted aiming, it's a clever way to prevent you from using your cursor trivializing aiming.

I think the camera controls might be a little unnecessary and add unneeded complexity. I think it'd be ideal if the room just fit on one fixed screen.

Controlling the drone shots feels a touch beyond comprehension. I agree with Rakudajin that it probably needs something to assist with understanding where your shots will end up. It could be a limited aimline, or maybe it's reducing the possible angles for a drone shot. If the turrets clicked into place into, say, 16 possible angles instead of being totally free form, it could give the player a starting point for making adjustments each attempt. It becomes hard to iterate when the slightest change in shot angle results in a widely different outcomes.

Overall, well done! I think this is a really cool game. I also really like the music, it really fits the game.

Thank you for the detailed feedback! We'll certainly look into the game's difficulty. While we do want the game to be fairly difficult. there seems to be a couple areas that add another layer of complexity we do not want, like the aiming guide for example and a limited guideline might just be what we want. Enemy movement and stage layouts are another aspect we want to improve to ensure the game is still difficult without feeling unfair at times.

Once again, thank you for playing our game and taking your time to leave a review