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Legit if you do, just reply to me again saying you did and I'll replay it for sure. This one got my attention really hard, and I think you're onto something here. Saving in web games isn't too bad actually in godot. Look up resourcesaver! Our game actually uses it to save your chapter progress. But I a million percent get how hard it is to find stuff like that in the middle of a jam. Still though, I *really* thought there was something compelling about this. I could see myself wasting *hours* with just a few changes to the beginning