Yeah, this is a complaint I got from others too, I agree the start is very VERY slow, and I never realized it due to my poor play-testing. Looking back to it there's a lot of stuff I would've added or changed drastically, like spawning less obstacles in the beginning, adding special objects along the walls that would boost you up instead of pushing you down, lowering the penalty of touching obstacles, etc... Oh and one very important thing i wish i had the time to add was a saving system, but i wasn't sure how i was going to achieve that for a web game.
I am thinking of updating the game, but for now I'll wait for the jam to end, and also finish my exams. Thanks for playing!
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Legit if you do, just reply to me again saying you did and I'll replay it for sure. This one got my attention really hard, and I think you're onto something here. Saving in web games isn't too bad actually in godot. Look up resourcesaver! Our game actually uses it to save your chapter progress. But I a million percent get how hard it is to find stuff like that in the middle of a jam. Still though, I *really* thought there was something compelling about this. I could see myself wasting *hours* with just a few changes to the beginning