Thank you for playing and sharing your thoughts! I agree that being able to assess the level would make things much clearer. While allowing the ghost to move through walls could help players see more of the level, it might also let them skip key puzzles. For instance, a player could ghost through a wall to pull a lever that was meant to be reached through solving a puzzle. I would like to implement something like a zoomed-out map view, which would allow players to plan their heist without bypassing the intended challenges.