Clever idea for a puzzle game. Kind of reminds me of a sokobon style game. I think the ghost should be able to just move through walls. I ended up going through the maze in level 2 as the agile dude only to find a locked door and would have had to walk all the way back out. Being able to assess the situation in ghost mode would have helped figure out what I should be focusing on next.
Viewing post in Polterheist jam comments
Thank you for playing and sharing your thoughts! I agree that being able to assess the level would make things much clearer. While allowing the ghost to move through walls could help players see more of the level, it might also let them skip key puzzles. For instance, a player could ghost through a wall to pull a lever that was meant to be reached through solving a puzzle. I would like to implement something like a zoomed-out map view, which would allow players to plan their heist without bypassing the intended challenges.