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This is a really well-thought-out mechanic with just the right amount of additional functionality to keep it interesting and varied. :D

I would've loved some sort of visualization for the correct timing (at least in the beginning) to prevent confusion when momentum is lost on a bad input. But that's just me. I get anxious in timing-based action chaining when I don't have feedback (visual or auditory) for the correct timing. 

It's amazingly complete and polished, btw. Respect!

Thanks for the feedback.  I made the jump timing forgiving to combat the lack of tutorial on this front. Thanks for playing!