Strange. I'll have to keep an eye out for that. Thanks for the report. :D
Indrome
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A very difficult game to play. I didn't even clear level 2. It might have been easier to play if the weapon was rotated towards the cursor position instead of translating the mouse x delta into a rotational offset.
It is a really well done, simple implementation of the theme, and I quite like the idea :)
This is a really well-thought-out mechanic with just the right amount of additional functionality to keep it interesting and varied. :D
I would've loved some sort of visualization for the correct timing (at least in the beginning) to prevent confusion when momentum is lost on a bad input. But that's just me. I get anxious in timing-based action chaining when I don't have feedback (visual or auditory) for the correct timing.
It's amazingly complete and polished, btw. Respect!
Quite an interesting idea to completely incapacitate the character when they're on the ground! I like it, it's novel to me. :D
The controls are very unintuitive, though. I did not get far and I feel with a more intuitive default layout (space to jump, shift to dash, W to swing?) and maybe some mouse support (imagine mouse delta in a circle to swing) I would've played much longer.
Great first jam game and congratulations on your first game "out there"! :)
(PS: holy shit, first track ever and all done solo is monumental, you rock!)
I discovered your game at the end-of-devcom 2024 demo party in Cologne. As someone who grew up with Monkey Island, Simon the Sorcerer et al and being a HUGE Dune nerd this was - of course - a no-brainer for me to play. First game brought home from the week on my list and I gotta say...
... absolutely a ridiculously well thought-out experience and a glorious enjoyment through-and-through. I will be telling people of this game for years to come. This has re-affirmed my perspective on games that they can be small, self-contained pieces of art. Thank you. :)
As others mentioned it is ESPECIALLY commendable that the mystery can actually be solved if you take the time and really put the right clues together. Amazing writing.
This is VERY late, but again, THANK YOU so very much for playing our game and uploading the videos to your channel, CoalFire! Your feedback is infinitely appreciated and has been well received among all of us. :)
If we ever get to work on this project again in an effort to polish a bit more, we will be looking to your videos for guidance!