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(+1)

i'm gonna gush about this one, it hit the right spot for me

for context, i used to speedrun GOI so i have a good feeling for how these kind of games work. i love what you did with this. the sword is obviously very reminiscent of the hammer, so that was very easy to pick up. there was a silly bug(?) where i had infinite boosts out of the hole, but i'm guessing that was intentional because it felt kinda impossible otherwise. and then i was a gun and everything changed. this game has so much meta play hidden in it for fun speedrunning with how you can switch between the modes midair and chaining them together. i would've ended up spending another half an hour on this if it weren't for wanting to look at other submissions. and also the cloud section got a little confusing so that made me call it as well.

i really don't have any issues with this game that i can think of other than lack of nice sfx for the different modes, for buttons etc. i love this game enough to buy it if it became a finished product that i can master and speedrun. huge congrats from me for getting this done for the jam