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Sadly there are 0 shaders harmed while making this game
I'm using a render texture, where I render the camera to a texture, then overlay that texture to the screen. I can then reduce the image size to make it more 'crunchy'.

If I had more time, a custom renderer would have been way more resource efficient, but this runs well enough in browser.

Oh that's a really cool technique! That's good to know. The effect looks great