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(+1)

Woah! What a stark and interesting game. The mechanics you created have some real potential in a full featured game. I imagine so many situational aspects where your wielder's attributes could matter, like size and shape and sentience etc.
Having the other creatures shift in color as you approach them was a nice touch too!
Nice game concept, I really enjoyed the experience!

(1 edit)

Thanks for playing I'm glad you liked it!

 Currently their size and speed affects the puzzles but I think I'm not making that obvious enough so I'm planning on uploading a new build after the jam is over with more levels that explore those mechanics.

Hope you'll play again then <3