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The first enemy I encountered has 100 health but I kept doing low amounts of damage and my wielder refused to listen often. The result is a very slow battle system that takes a long time to get through one battle. When my strength got buffed i used a strength attack but my wielder refused to listen, seems counter-intuitive and a bit frustrating. Not trying to put you guys down but just offering constructive criticism. Seems like you guys put a lot of work into it and I saw on discord it was your first time in a jam, so congrats on your first jam! Hope you guys keep making games!

Thanks for the feedback! We have gotten some feedback that the wielder happiness mechanics probably should've been explained a bit better. The chance of the wielder listening to you is based on how happy they are with you, and it's fairly low in the begining.

We also probably should've had some scaling with health, but we ran out of time on that one.