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A jam submission

UnwieldyView game page

Battle other sentient weapons, keep your wielder in check, and lash out insults
Submitted by Ebroth, blueVee, Anemone_GD, Oliver Getz — 8 hours, 56 minutes before the deadline
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Unwieldy's itch.io page

Judge feedback

Judge feedback is anonymous.

  • GDD Well-made GDD. I appreciate the insight and the images used. I would like to see a timeline of development with credits. Gameplay What a wild concept. Making buffs and debuffs being insults was clever. It gave me the vibe of the duels on the Monkey Island games, collecting insults and comebacks. You're as repulsive as a monkey in a negligee; I look THAT much like your fiancée?. The game starts slow, the enemies have a lot of HP, and while the fights are diverse, with each enemy having a specialty, it takes a lot of clicking to finish a fight. It's very nice to give the player all the information, but having it be in separate dialogues was tiring. One solution for this would be adding a combat log in the corner, and after you pick your attack, the damage just takes effect. Players that want to see details can check the logs at their leisure. The morale system was a bit esoteric; I knew what to do because of the GDD, but it would be helpful to have a display of his happiness somewhere. The only way to check is by leveling up. Art SWORDS WITH GOOGLY EYES. That was so charming. Every weapon having their googly eyes was a bit funny. I love the hand-drawn style. and the fact that you can know the enemy's specialty based on their design. Well done. Sound design The BGM is sweet. A short, enjoyable loop that does not get tiresome. At the time of this rating, the SFX was not implemented yet. Last thoughts What a cool take on intult swordfighting. The stats system kept it fresh, allowing the player to veer his playstyle, even if the dude does not like it. My dude, if you keep spreading your stats just because one foe was focused on that specific stat, you will just be bad at everything. Great job, team.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1IWtSed5zxcjqYH9RW70fq2U1F1MHR1C4kvc5-EhzQNU/edit?tab=t.0#heading=h.pooju76dfndm

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You are a legendary sword, long forgotten, - awaiting your new wielder, and to restore yourself to former glory.

Fight against other sentient weapons, keep your wielder happy and under control, and do your best to lash out some insults along the way.

Please explain how your game fits the theme:
You are an old legendary sword that fights other sentient swords and their wielders.

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Comments

Submitted

The first enemy I encountered has 100 health but I kept doing low amounts of damage and my wielder refused to listen often. The result is a very slow battle system that takes a long time to get through one battle. When my strength got buffed i used a strength attack but my wielder refused to listen, seems counter-intuitive and a bit frustrating. Not trying to put you guys down but just offering constructive criticism. Seems like you guys put a lot of work into it and I saw on discord it was your first time in a jam, so congrats on your first jam! Hope you guys keep making games!

Developer

Thanks for the feedback! We have gotten some feedback that the wielder happiness mechanics probably should've been explained a bit better. The chance of the wielder listening to you is based on how happy they are with you, and it's fairly low in the begining.

We also probably should've had some scaling with health, but we ran out of time on that one.

Submitted

I see you also had a concept for sentient weapons, but you did something even more interesting with the world-building. I love that every fighter has a bond with their blade and bicker with each other. I especially love the insult idea. Well done!

Developer

Thank you!