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(+1)

A difficult and fun bullet hell game. being locked in the planets orbit makes navigating the obstacles interesting and the different attack patterns of each planet were unique and fit the space theme. I especially thought that the asteroid from the edge of the screen was a surprising change of pace from the all planet centered attacks. 

(+1)

Thank you for the feedback!

I wanted each boss to be unique and pose a different challenge. I found that a lot of levels you could just hug the outer edges of the orbit to get an advantage. The meteor showers were designed to counter that strategy.