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The kobold could use some more textures and also a way to disable the futa option. Besides that it's decent.

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Thanks. Learning how to uv unwrap 3d sculpted objects is on my list of things of learn, it makes the topology a bit different to normal 3d models and I didn't know what I was doing, so I just used solid, uniform colors.

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Let me know if you need some assistance! UV unwrapping was a huge hurdle for me as well until someone pointed the way. Most tutorials tend to be messy.

Cool game so far!