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(1 edit) (+1)

It's a really cool concept. I dig the art and the viking theme, and the deckbuilding elements seem like they have a lot of legs, that there's something cool going on there.

The thing that would have helped me a lot is more visual feedback about what I can do, and what the result of what I do is. It wasn't immediately clear when I could play things, how much I had to spend, what the effect would be if I did something, and what exactly happened after I played a card.

It is pretty neat how you can construct your starter deck at the start, and I'd like to see more about how the deckbuilder would play out in how you equip items to make your deck.

Also, I'm curious. The card art looks really good. Did you do it yourself?

(4 edits) (+1)

Yeah, since we started from scratch on this, we were scrambling to get everything functioning on time to submit. So UI/UX is definitely the weakest part of the game. If we keep building it, we will add more animations to show effects and such. We didn't even have card draw and discard animations until like 48 hours before the jam ended.

There were 3 of us, and one of the guys on our team is an artist. I believe he had some of the art already started for just practice/fun, but yeah, he did almost all the art himself. I am the programmer and was able to help him a bit on the characters with my very limited skills. That is why there is more variation there, 2 of us working on it.

We also just threw a bunch of cards together to try, not a lot of thought went into that side of it. This was almost more of a technical experiment to prove we could build a card game. All 3 team members work full time on jobs that have nothing to do with making games and have families and other obligations, so to be honest we are all just relieved it is playable at all.

(+1)

Great job pulling the game together! It was a mad dash for me as well.