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(+1)

I get the concept and understand its simple movements. It was somewhat hard to correlate an old man as a rogue, the ronin as a samurai and so on. Some dialogue scenes kept repeating itself if you enter the same triggering area. The sprite on the top left looks blurry too. The gravity on falling feels a bit icky too when your screen is very zoomed out.

Having sound, ambience, and some exposition may have improved the experience, but there may just be too limited of a time from the Game Jam to do so. Good work on what you've done!

Thank you so much for the feedback. I’m already working on fixing any known bugs including the re-triggering dialogue. I’ll play around with the gravity to figure it out as well. I’m also planning on adding sound effects and other particles/elements that would make the game feel better. As for the characters/roles correlations, would you rather see them “renamed”, with a bit of lore so that they make better sense or would it be better to completely change them? I’m happy you liked the game so far!

(+1)

In a way, I think that the names of Rogue and Tank are too western to be compared to Eastern them. It's why games like Battle Realms don't reallt have that naming sense. Perhaps try looking around for eastern or japanese roles tbat behave similar to the normal role archetype?

Will do, appreciate all the feedback!