I get the concept and understand its simple movements. It was somewhat hard to correlate an old man as a rogue, the ronin as a samurai and so on. Some dialogue scenes kept repeating itself if you enter the same triggering area. The sprite on the top left looks blurry too. The gravity on falling feels a bit icky too when your screen is very zoomed out.
Having sound, ambience, and some exposition may have improved the experience, but there may just be too limited of a time from the Game Jam to do so. Good work on what you've done!