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(+1)

The sounds themselves were fine, just the volume :D

It's a pretty quick fix in godot, for future jams you might wanna just add a quick h or v slider somewhere and connect the value changed signal like this:

func _on_h_slider_value_changed(value: float) -> void:
     if value <= 0:
          return
     AudioServer.set_bus_volume_db(0, linear_to_db(value))

Good luck!
(+1)

Noted!