I get so hooked on infinite runners in jams, lol. I loved the aesthetic of this one, and the bigmode difficulty wasn't too bad (though I couldn't make it past like 70). I had a bit of a hard time distinguishing a wall from the next wall as it got faster, so a bit of texturing on those would go a long way I think. And the pose mode was super unique and really clever. Genuinely enjoyed this one, well done!
YouCarryOats
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What a polished jam game, really well done! Artwork and cohesive design was really well executed, and the narrative and progression were really satisfying. I had a bit of a tough time dashing using the arrows, but many game jam entries don't have any lefty support at all and this was still playable without the dash. Overall I really enjoyed this one, thanks for submitting!
Nice godot entry! Somehow I found the rats more formidable than the ogre thing in the first zone down the ramp, but the meat was good all the same. Would've liked an indicator of where I was throwing, but I got used to it (and the targets in the starting area helped!). Well tutorialized, looked and felt good, really appreciated the controller support. Nice job!
Really wish loop mode was enabled on that track, it was a blast lol. Looks like lots when into the level design, it was really cool. It looks expansive from well underneath, too (see screengrab), which I discovered when I forced my way through the mountains into the depths of the universe! Wouldn't have minded a bit of lefty support (maybe arrows to move and bind norbin' mode to RMB or similar). But generally this was nice and crunchy, good job!
Fantastic art and design, very well done! Lots of polish in the presentation and gameplay. Loved the controller support, always happy to see it in a jam. I'm actually surprised how badly I got messed up by not having an inverted Y though (or at least the option for it) lol. Playing a game in that style meant my brain immediately went to the forced inverted Y and I had a super time getting around. Probably less of a problem for young folks though lol. Really great job!
Thanks for the controller support, that always makes these types of games much easier! I liked the depth of different spell effects, though it took me a while to catch on and see all of em. Also the ability to cast on ones self was handy too, I liked that addition. Nice little godot entry, good job!
Got confused and thought I was playing BattleToads for a second with that interim cut scene :D Always happy to rate a Godot entry! I didn't get much out of doing anything besides holding the up arrow along the side, but in principle this could be good fun with a bit more depth. It's a jam after all! Well done, well done.
Thanks for the kind words! If you happen to be an Android user, there is an APK I uploaded to the itch page that should work just fine on your mobile device! It was designed with mobile in mind, I just didn't have time to export to iOS D: But the Android APK works okay, I play it in waiting rooms and stuff sometimes lol. Thanks again!
Really good looking game! Wish I made it past the first puzzle, but I'm notoriously bad at puzzle games lol. My favorite part was the sound design, the key clacks and noises were so satisfying. Also big fan of the incidental resize of the document in the drawer if you spam taking it out and putting it back lol.