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YouCarryOats

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A member registered Jun 09, 2020 · View creator page →

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Hey thanks so much for the kind words! Switching fighters is definitely good feedback. I think in a larger release I'd have had lots of folks to choose from and parties you could swap out, but time constraints and all :D Still, I appreciate you checking it out, glad you enjoyed it!

Short, sweet, and to the point! Perfect length jam game, nice and easy to pick up and play. Good stuff thanks for submitting!

Thanks for checking it out! Librarian is an off-meta pick, well done :D Definitely agree with the crowd on the UI, I always bite off too much in jams lol. Good feedback, thanks!

Yeah the execution of my autobattler leaves a lot to be desired compared to y'alls, but c'est la game jams lol. I saw you talking about the end state in Discord, and I love the idea. With a bunch of diversity, which is hard to balance but easy to implement in the design you have, it'd be a solid asynch pvp autobattler. I'll keep an eye out for continued development. Great job!

Yeah wall jump is an easy fix if you choose to update. The core is super solid so there's that! And yeah you ought to pull Celeste back up and get past chapter 9, I believe in you :D

Thanks so much for checking it out! It's definitely a "you gotta play it for a few rounds to get it" type of game, which generally struggles in jams lol. But I haven't learned that lesson in past jams and damned if I'll start now! I did learn a ton, so there's definitely thanks. Thanks for the kind words!

Yeah you can only pick one fighter per night, that's by design. Poorly communicated, as you point out, but by design lol. I appreciate the feedback and you checking it out though!

Thanks! I think it takes a playthru or two to get it, and in a jam I know folks aren't usually gonna put in the time. Better tutorialization is always my gameplan for next jam :D Thanks for checking it out though!

Hah yeah my Achilles heel in jams is not broadly playtesting enough. The UI was pretty common feedback and in hindsight I def could've added features like what you described, but after a week and a half of crunching on it was like "nah people will get it" lol. I appreciate the feedback for sure, and the kind words re: foundations!

Maaaan I was gonna try to play a bunch of games and just played this for a half hour coz I got fixated on beating it D,: 10/10 there goes my Sunday morning. Really fun entry, had a great time with it. Great job w/ the music, it was super catchy and will be in my head all day.

"Meme-able marketing" is an underrated goal for a GDD :D Had a ton of fun with this one, with some higher-level story and more content (not expected from a jam, obvs) this is easily a solid mobile release. As someone who tried to solo make an autobattler for this jam, I think y'all really nailed making the progression feel fun. Would've loved an end state for my small army of buffed unique katanas, but getting there was well worth the time. Thanks for sharing it!

Nice take on the theme and good level design for a jam. Definitely the type of game one could dig into (the leaderboard feature is always nice for that) and really get good at.

Yeah I put that stuff in the GDD, where people would totally read ;) Thanks for checking it out anyhow!

Ayy thanks for checking it out! Yeah I always have a hard time communicating stuff like that explicitly lol. The blacksmith has more life, baker attacks faster, and librarian does more damage. In support roles they use different skills and consumables. Not sure why I thought those things would be clear to players after a night or two lol. 

Still, I appreciate the feedback! And I agree re: storing their choices, except that the available villagers get randomized every day so that had to be out of scope to get it in on time. Def something I can add for an update when the jam is done though!

Super chill music is a must for TD games, good call :D Loved the take on the theme, and I'm a sucker for TD jam games despite being terrible at them. I had a bit of a tough time running around and reloading after rounds bc I put my blob launchers in dumb spots, but that's a "me" problem. Game was well executed and polished, nice job!

Pretty easy to see why this is the most popular game so far, it's so fun! The extra jump buff is pretty busted, but still doesn't guarantee making it beyond the final wave... Really phenomenal execution, thanks for submitting!

Really polished and great level design! Found the wall jump really hard, but could be skill issue. I never got all the golden raspberries in Celeste :D Generous coyote time is appreciated and so is the controller support (not sure if the latter is intentional, since I couldn't seem to explode with a controller). Really fun entry though nice job!

Fantastic execution, great entry! Pretty tough to play as a leftie (would be nice to steer w/ arrows) but we can make it work. Worth struggling with a bit to experience it for sure!

Refreshing take on the theme, nice job. Boss messed me up,so I appreciate the easy checkpointing system lol. Fun concept though!

Tough to play without left-handed support, which is something pretty quick to implement in Godot (though I can certainly see it being out of scope for a jam!). Neat concept though :D

Got to about 500uM before it took >2 min to find a new cell to eat, and while the music was super chill that's a bit too long for me to hold the down arrow and groove :D I liked the light narrative and wanted to see how it shook out (as a professional scientist myself) but didn't have the attention span. Bit of tweaking around spawn time and you've got me though, nice job!

Really fantastic entry! Great art direction and the core loop was super fun. Got thru the end on my first go,  but with a bit more depth in terms of classes and cards this one would be a really great mobile game (which is uuh a complement, if it doesn't sound like one lol). But for a jam game the depth and core loop were fantastic, well done!

Artistically, game's great. Mechanically, I struggled a lot lol. The second attacks seemed to happen instantly to me. Maybe it's a skill issue, idk. Cute game though!

This game melted my heart with the cute art and my tendons with the slime clicking. Very nice entry, well done. Loved it.

What uuuh what did I just play? I like the additional loss condition of not hitting space to possess the knight fast enough. Intro was netflix worthy. Good stuff

Too fast for my slow brain, but the concept is fun! Reminds me of a jam we did last year (also in Godot!). Cute style and definitely fun for folks who are a bit quicker with their reflexes than me lol. Nice job!

Really polished art and narrative, great job! I think I got softblocked (or didn't know how to continue) after the pirates were bidding on me; the last one opted out and I smashed all the buttons on my keyboard and controlled for a minute or so to no avail. But playing up to that point was super fun, great job!

Took a few tries to get to the end and really wanted to one shot the boss (couldn't after a few tries), so definitely engaging and well executed!

Tiny bit buggy in terms of the logic (I got a few ground resets) but the concept is super fun. 

Very cute game, I had a lot of fun with it. I won't spoil the ending for other folks, but I have QUESTIONS lol. Great job making a simple mechanic engaging to play until the end

Really polished for a 2 week jam! Art direction is on point. Unfortunately jump and pause seemed to have been bound together on my controller lol, but playable with keyboard (I'm just bad at platforming on keyboard...). Really fun entry though thanks for sharing!

Thanks for giving it a go! Agree, tutorialization remains the bane of my jam submissions lol.

The sounds themselves were fine, just the volume :D

It's a pretty quick fix in godot, for future jams you might wanna just add a quick h or v slider somewhere and connect the value changed signal like this:

func _on_h_slider_value_changed(value: float) -> void:
     if value <= 0:
          return
     AudioServer.set_bus_volume_db(0, linear_to_db(value))

Good luck!

Nice job with this one! Sound could use a bit of equalizing (I got surprised by a few very loud noises, ah), but the mechanics are solid and the game itself was fun to play through. Solid GDD too!

I get so hooked on infinite runners in jams, lol. I loved the aesthetic of this one, and the bigmode difficulty wasn't too bad (though I couldn't make it past like 70). I had a bit of a hard time distinguishing a wall from the next wall as it got faster, so a bit of texturing on those would go a long way I think. And the pose mode was super unique and really clever. Genuinely enjoyed this one, well done!

Love to see a godot puzzler like this in a jam! Nice and simple, but definitely room to grow it a lot. The narrative bit was a nice addition. idk if I was supposed to draw 3 big moe's on the last round but I bulldozed my dude there lol. Lots of potential here, really good fun!

What a polished jam game, really well done! Artwork and cohesive design was really well executed, and the narrative and progression were really satisfying. I had a bit of a tough time dashing using the arrows, but many game jam entries don't have any lefty support at all and this was still playable without the dash. Overall I really enjoyed this one, thanks for submitting!

Nice godot entry! Somehow I found the rats more formidable than the ogre thing in the first zone down the ramp, but the meat was good all the same. Would've liked an indicator of where I was throwing, but I got used to it (and the targets in the starting area helped!). Well tutorialized, looked and felt good, really appreciated the controller support. Nice job!

Thanks very much! If you're an android user feel free to grab the APK for your phone, I actually play this one occasionally myself lol. Thanks for checking it out and for the kind words!

What a gem! Both art styles executed well, and the seamlessness of swapping between modes quickly to handle puzzles was impressive (even in browser). Adding some collectables for folks wanting to challenge themselves is always a nice touch in a platformer. Great entry, nice job!