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(+1)

Good idea on changing the tutorial icons from keyboard to controller on a timer. That would have saved us a some work of detecting the input device and i think the way we did it is still buggy. It seems like i have to walk back to the lobby to use my money (always died before i went back) but that involves a lot of backtracking which isn't the most fun thing i could be doing. Keeping your coins after death or at least half of them I think would encourage more players to continue. Good tutorial! Great art assets on everything. Really good job!!!

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You were being too greedy :P. Goal is to figure out how much you are ready to risk; when is enough for you to come back up? I should've considered having a config that lets you keep inventory though (abit like in Minecraft).

I fully agree with the backtracking not being super entertaining. The entrance is the center of the map so it shouldn't ever be more than 3 rooms away. But there definitely should've been portal rooms near the edges to fast travel.

Controller system overall is quite nifty. I had to have a cyclic UI in parts because I didn't know what controllers to expect (you'll get a totally different experience on keyboard, Xbox, PS). I also had to make a custom UI system to support multi-controls...! Should definitely consider releasing this subsystem at one point.

Thank you for playing!