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(+1)

Nice submission, being able to use the barrels in two different ways (explode to kill enemies or heal you) is a really cool mechanic!

(+1)

Thanks man! I'm glad you liked my game, the barrels were actually inspired from signalis in a way, I really enjoyed the resource management in the game but was wondering how you would implement resource management into a fast paced movement shooter so I came up with the barrel idea!