Thanks for showing me your penis!
(I regret this joke but I must have someone else regret it too)
Jackalopechester
Recent community posts
Here's a prey that's simple but challenging: Smug Slime
A slime girl with a short shirt saying "drink me" and her face is smug as if she's saying "c'mon. I dare you. Bitch. Just see what happens"
She's worth a ton, but upon digestion the pred loses digestion (or capacity if you can work around glitches like over capacity or no capacity
The idea is to present a challenge to well established fields (that the right word?)
This leads me to another idea for consideration.
Here's some ideas I have on the prey deck. I mention these because it touches on the previous idea a little but also might expand on future idea possibilities
Some prey only show up at certain parts of the game, or at least are more likely to.
This is to keep troublesome prey (like Smug Slime) from screwing players over early on.
Some prey could show up only early on to make catching them more challenging.
A special store upgrade might make certain prey show up early on to help build your field quicker.
Then there could be super rare cards that only have a chance to show up on every tenth turn.
*edit* last idea here: all I'm gonna say for now is BOSS CARDS. Not gonna get into how they work now. Just gonna leave it as food for thought
Hope I didn't ramble too much. If my ideas are unclear, don't work with what you're trying to do, or just make a mess out of the code, feel free to let me know. I want to be helpful
Thank you! I look forward to the update!
I'll post other ideas, but for now I was thinking it might be nice for locations to have subtle moving backgrounds. Nothing significant and distracting. Just some grass blowing occasionally in the breeze, candle or fire light flickering on the ground from off screen, a flowing river (lava or water), or fire flies. I know this isn't vore themed, but it's still a pleasant touch I think
Figured out that what's actually going on is that the pred's abilities just don't apply before being fed. I get the feeling this would be too much of a pain to fix as the means by which information is communicated between pred and prey would end up getting more complicated. So it might be better to just have this be an official rule to the game?
I have an overwhelming about of ideas, half ideas, and little annoying questions. However, as someone who has also tried to code a card game (but in my case burned out before a decent game could be finished) I know it's way more trouble than one would think to implement new mechanics. Even if it seems like a simple thing, anything new you code has to agree with the subtlest interactions with other pre-existing code.
So instead of spewing my thoughts indiscriminately I'd like to ask a few questions first:
What aspects of the game are you more comfortable with altering or expanding on?
Is there anything off limits for suggesting?
What would you ideally like to see in an idea?