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(+1)

The distortion when the loophole is fixed is amazing, would love to know how it was done!

(+1)

Thanks man!

Are you referring to the red colored hole, or the reconstruction effect?

For both of them, I wrote custom shaders.

For the red colored distorted effect, a Multi-pass distortion shader. For the shattering/re-construction effetc, a geometry shader along with tessellation.