Very satisfying sounds, love it! The gameplay was interesting, a spin on rock paper scissors. If you continue it, adding more strategy to the game would be good, less rng.
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Thanks for playing :)
I'm hearing about the RNG though I'm not too sure where that is coming from? Unfortunately reordering cards was cut from scope as outlined in the GDD so I can understand if that's the source of it...
If you don't mind: what did you think the rules of the game were? When you selected your cards what choices did you make? Did you think about the suit you first selected and build your hand from that? Or did you just select random cards?
If I got the modifier that shows your opponent's first card then yes I would pick something to counter that. But other than that I didn't see much strategy to the game and just picked random cards. A more detailed strategy element is what would keep me coming back. Maybe add combo pairs. For example if you get two wand cards then that makes a fireball which takes out the first two cards of your opponent's hand. Or you could add a shield card, if you match two shield cards together you will block your opponents first two attacks. Then it becomes a gamble. Do I hold onto my shield card and hope that next turn I am able to get two? Maybe give the player a choice to stash one card to the side that will definitely end up in their next hand. Hope that helps :)