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Kyan Rowse

36
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2
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19
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28
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A member registered May 07, 2020 · View creator page →

Creator of

Recent community posts

Cool to see a tower defence game in the jam! I suggest changing the camera angle so its behind and above the tower and make it so you can choose what the tower targets.

Thanks for the feedback, the sword movement idea is a good one.

Thanks for the feedback, the shield with a cooldown is a nice idea.

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If I got the modifier that shows your opponent's first card then yes I would pick something to counter that. But other than that I didn't see much strategy to the game and just picked random cards. A more detailed strategy element is what would keep me coming back. Maybe add combo pairs. For example if you get two wand cards then that makes a fireball which takes out the first two cards of your opponent's hand. Or you could add a shield card, if you match two shield cards together you will block your opponents first two attacks. Then it becomes a gamble. Do I hold onto my shield card and hope that next turn I am able to get two? Maybe give the player a choice to stash one card to the side that will definitely end up in their next hand. Hope that helps :)

Very cool, got all the way to the end. Cool retyo style with a good story. 

Nice work, I've heard that physics in godot can be a bit janky but you've nailed this. Like the little details like the sword losing rust as you progress. 

Very satisfying sounds, love it! The gameplay was interesting, a spin on rock paper scissors. If you continue it, adding more strategy to the game would be good, less rng.

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Lol looks we came up with pretty much the same idea. We even used the same environment pack. I like the character art on yours and the laser weapons. 

Simple but awesome, the sound effects are very satisfying and fits really well with the music. The gameplay is easy to learn and the difficulty ramp-up is pretty decent. Also liked the variation of enemies.

Awesome idea, love typing games, wish there was more games like this. 

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Page: https://kyanr.itch.io/guardian-demon

Guardian Demon is a browser-based endless runner-style game with bullet hell elements.

The project was created for the pirate software jam and was made within 2 weeks. 

The game is mouse-only. 

Story/Features

You play as a Demon who has pledged allegiance to a lost peasant. 

Use your shapeshifting ability to transform into a sword or shield.

   

Can you protect the Peasant against the orc hordes?

   

Share your high scores in the comments!

Top quality, this is pretty much ready to be shipped. Definitely release this on mobile or even steam.

Funky fun game!

Love the music and art style. Cool use of combos.

Great concept, nice music and sounds. Feels very hotline Miami-inspired.  

Great game, it's funny because I had a similar idea regarding controlling the trajectory of a bullet but we ended up going with a different idea. Loved the game and was left wanting more. Would be cool to hear the sound of the bullet as you travel through the air. Keen to see how you expand upon it. 

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Nice game, keen to see where you take it. The main thing for me was the difficulty level. I reckon double the enemy count in the level and reduce your health so it only takes a few hits to die. I really like the abstract art style, some funky music would work well with it.

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Hello, thank you for your feedback. I do agree a more clear tutorial would be helpful. Specifically to explain some of the mechanics. I'm thinking about doing a simple implementation with a popup window that summarizes the mechanic as you encounter it.  

Also, I noticed you had mouse issues with the zoom mechanic at the cutscene. What screen mode were you in when playing, was it windowed or Fullscreen? And what resolution is your monitor? I think that might be the cause of the bug. I'll try and run some tests regarding this.

Again thanks for the valuable feedback. :)

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Intro

Augment is an escape room-style puzzle game with cinematic elements.

You have been captured by a mad scientist who has a passion for augmenting the human body. Like all mad scientists, his creations went out of control. You are one of the successful projects. You must use the abilities the mad scientist granted you to escape from his lab.

Core Features 

  • Pixelated graphics style inspired by PlayStation 2-era games.
  • Cybernetic eye implant with zoom capabilities that can be used to find hidden clues
  • X-ray vision for seeing through walls. 
  • Short Playtime
  • Cinematic story
  • Puzzles

Project Page

Nice idea and fits the theme well. Awesome that you made it in 48hours. Love the music and sound effects. 

Really nice use of the theme, was a good challenge too.

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Love the aesthetics, gameplay is fun too. I would continue working on this after the jam and commercially release it. I reckon it would do really well on switch or any mobile device. 

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Amazing. Really enjoyed it. 

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Cool little game, love the visuals and voice over. Not sure if this was a bug with my headset or not but my in-game hands had a weird offset. They weren't aligned to the position of my controllers. I was using a Quest 2. 

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Yea I encountered the same issue, the first time I did the tutorial it didn't happen then the 2nd time I slashed the slime then walk around the pillar to the right and then the game crashed with a fatal error. I used a Quest 2 with link play. 

The art style is beautiful. Moving the bird with my hand feels really nice. But I found some aspects of the gameplay unpleasant. 

I found myself constantly getting slammed in the face by rocks. The main goal is to stop the bird from hitting objects but in doing so you sometimes have to put your face in front of a rock. Which doesn't help with motion sickness. Maybe my playspace was just too small. 

I would turn this into more of a calming audiovisual experience, the bird movement feels really on point so I would focus on that and remove the hectic aspects. Performance-wise it worked perfectly on my Quest 2 via link.    

Love the art style. Gameplay-wise I would remove the timer. I feel the core gameplay is more about trying to fit as many building pieces into the level as possible. The game reminds me of the board game Blokus. With the timer, the game loses an aspect of its relaxing charm. I want to spend lots of time choosing where to place a piece whilst enjoying the relaxing feeling the game provides and learning the best combinations for certain types of buildings.  

I love how you can fall over sticks. The animations are cute too. 

Great idea, simple but fun. And well implemented. 

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Thanks! Glad you liked it. For others please note the video contains spoilers on solving puzzles.

Yea no worries, wasn't sure if what i was experiencing was bugs or not. 

Game has no sound, not sure if that's a bug, there is one point where a character walks into the shop and you hear her speak but the audio sounds mega distorted. Also game doesn't have a clear goal, not really sure what I am meant to be doing. The tracktor mission is pretty Janky too. Also game only works with a ps4 controller.

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Hey, really love your game. I'm a sound designer for games. I am interested in helping you guys to improve the sonic quality of your game. If your interested in working with me, send me a email via my website.
https://rowse9.wixsite.com/kyan-rowse-portfolio

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Cool Game, Car engine sound is too low crank it up! I wanna hear that engine roar. Also music is a 3d sound on the car just make it 2D wanna hear that pumping beat.

Love the art style.

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Awesome Sound Design!