Cool to see a tower defence game in the jam! I suggest changing the camera angle so its behind and above the tower and make it so you can choose what the tower targets.
Kyan Rowse
Creator of
Recent community posts
If I got the modifier that shows your opponent's first card then yes I would pick something to counter that. But other than that I didn't see much strategy to the game and just picked random cards. A more detailed strategy element is what would keep me coming back. Maybe add combo pairs. For example if you get two wand cards then that makes a fireball which takes out the first two cards of your opponent's hand. Or you could add a shield card, if you match two shield cards together you will block your opponents first two attacks. Then it becomes a gamble. Do I hold onto my shield card and hope that next turn I am able to get two? Maybe give the player a choice to stash one card to the side that will definitely end up in their next hand. Hope that helps :)
Page: https://kyanr.itch.io/guardian-demon
Guardian Demon is a browser-based endless runner-style game with bullet hell elements.
The project was created for the pirate software jam and was made within 2 weeks.
The game is mouse-only.
Story/Features
You play as a Demon who has pledged allegiance to a lost peasant.
Use your shapeshifting ability to transform into a sword or shield.
Can you protect the Peasant against the orc hordes?
Share your high scores in the comments!
Great game, it's funny because I had a similar idea regarding controlling the trajectory of a bullet but we ended up going with a different idea. Loved the game and was left wanting more. Would be cool to hear the sound of the bullet as you travel through the air. Keen to see how you expand upon it.
Hello, thank you for your feedback. I do agree a more clear tutorial would be helpful. Specifically to explain some of the mechanics. I'm thinking about doing a simple implementation with a popup window that summarizes the mechanic as you encounter it.
Also, I noticed you had mouse issues with the zoom mechanic at the cutscene. What screen mode were you in when playing, was it windowed or Fullscreen? And what resolution is your monitor? I think that might be the cause of the bug. I'll try and run some tests regarding this.
Again thanks for the valuable feedback. :)
Intro
Augment is an escape room-style puzzle game with cinematic elements.
You have been captured by a mad scientist who has a passion for augmenting the human body. Like all mad scientists, his creations went out of control. You are one of the successful projects. You must use the abilities the mad scientist granted you to escape from his lab.
Core Features
- Pixelated graphics style inspired by PlayStation 2-era games.
- Cybernetic eye implant with zoom capabilities that can be used to find hidden clues
- X-ray vision for seeing through walls.
- Short Playtime
- Cinematic story
- Puzzles
Project Page
The art style is beautiful. Moving the bird with my hand feels really nice. But I found some aspects of the gameplay unpleasant.
I found myself constantly getting slammed in the face by rocks. The main goal is to stop the bird from hitting objects but in doing so you sometimes have to put your face in front of a rock. Which doesn't help with motion sickness. Maybe my playspace was just too small.
I would turn this into more of a calming audiovisual experience, the bird movement feels really on point so I would focus on that and remove the hectic aspects. Performance-wise it worked perfectly on my Quest 2 via link.
Love the art style. Gameplay-wise I would remove the timer. I feel the core gameplay is more about trying to fit as many building pieces into the level as possible. The game reminds me of the board game Blokus. With the timer, the game loses an aspect of its relaxing charm. I want to spend lots of time choosing where to place a piece whilst enjoying the relaxing feeling the game provides and learning the best combinations for certain types of buildings.
Game has no sound, not sure if that's a bug, there is one point where a character walks into the shop and you hear her speak but the audio sounds mega distorted. Also game doesn't have a clear goal, not really sure what I am meant to be doing. The tracktor mission is pretty Janky too. Also game only works with a ps4 controller.
Hey, really love your game. I'm a sound designer for games. I am interested in helping you guys to improve the sonic quality of your game. If your interested in working with me, send me a email via my website.
https://rowse9.wixsite.com/kyan-rowse-portfolio