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(+2)

This is great! I can tell you really put a ton of work into this. I can see a lot of potential here. All the sword sprites and magic effects are beautiful and it's really fun collecting them all. I can see myself having this up all day on another monitor.

I think there might need to be a little more clarity with what the sword are doing in combat. I think some floating damage numbers would be a great addition. It's also not super clear what all the different status effects do, but I know all that can be made clear eventually.

For the UI, it feels like just a smidge too much clicking around between rounds. I think some of the UI might be able to be combined. Like, you could probably combine the quest board and battle button. Just maybe include a battle button at the bottom of that screen, or even just go straight into battle when you accept a quest. I also feel like the smith and army screen could be one screen. You could default to the army screen and just have a little smithy button in the bottom corner of each sword panel to bring up the upgrade screen for it.


I really like this one, well done!

(+2)

Thankyou so much for playing! Damage numbers seems like a great idea! We will definately think about adding something like that to the game after the jam is over! Our wonderful dev made this Wiki for people to use outside the game while playing, incase you wanted to have a look there! Really appreciate your feedback we shall definitely try to add some of the suggestions that have been made so far! ♥

(+2)

Thanks for the feedback on the UI, all seem very doable changes that wont break flow elsewhere. :)

Glad you enjoyed playing too :D