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neat idea, story is interesting.
gameplay is rough but not terrible, boss is *really* fast.

(+1)

Thanks for playing. The difficulty curve is inspired by souls-borne series and in prototype it may seems a little unfair. We are working on improving the game-play and controls part and hope to publish a new version soon. Next version will mainly focus on providing damage scaling customization to players. Any other issues would you like to point out? it will help us a lot. :)

another thing i have found is the damage box for the when the player_character gets to close to the boss and takes damage is a wee bit large (at least it seems that way).  When i rush at an area near the boss so i can use the player_character's primary attack i recieve damage.  It is probably a skill issue, but it still seems a wee bit big.