currently looking into getting others (they have yet to reply) to do the art/vfx and sound. The role i will be filling is design and writing.
haladrias
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another thing i have found is the damage box for the when the player_character gets to close to the boss and takes damage is a wee bit large (at least it seems that way). When i rush at an area near the boss so i can use the player_character's primary attack i recieve damage. It is probably a skill issue, but it still seems a wee bit big.
if you wish to join as a programmer and wish to use unity go for it, i meant the godot thing only as that is what i am using at the moment, not a neccessity/requirement for others. If you are the team programmer you will get to decide the game engine. I am familiar enough with unity that i can make do.
the earlier question was probably not phrased in the manner as the poster wanted. I thought they meant what "I" specifically would prefer. Not what engine they were restricted to.