what a lovely little game! well done!
haladrias
Creator of
Recent community posts
another thing i have found is the damage box for the when the player_character gets to close to the boss and takes damage is a wee bit large (at least it seems that way). When i rush at an area near the boss so i can use the player_character's primary attack i recieve damage. It is probably a skill issue, but it still seems a wee bit big.
if you wish to join as a programmer and wish to use unity go for it, i meant the godot thing only as that is what i am using at the moment, not a neccessity/requirement for others. If you are the team programmer you will get to decide the game engine. I am familiar enough with unity that i can make do.
the earlier question was probably not phrased in the manner as the poster wanted. I thought they meant what "I" specifically would prefer. Not what engine they were restricted to.
Hello! First time Brackeys Game Jam. Noob developer here. I am looking to join or form a team. I have skills as a 20 year GM/DM of dnd and TTRPG's. I can fill the producer, team lead, designer and writer roles. However i can also do a little coding and drawing here and there. (Not much in the way of skills for C# or GDscript. But i am learning.) (same goes for drawing, i do not have much in the way of skills but i am learning). Drop me a DM if interested (discord = Haladrias the Fool )
Hi! i am a beginner game_dev looking to join or create a team for this game jam. I am new to coding, only have a small amount of "C" and "GDscript" knowledge under my belt. I can draw a little, but not great. (little to no experience with pixel art). I do however have 20 years of experience writing, designing and running Tabletop Roleplaying Games (nothing published, all homebrew).