Thanks for the feedback. I think it is sticky on the throw because I set it up to be released on a collider instead of the controllers. I'll look into it and see if I can make that smoother for those not committed to making a bowling ball of their own. I hope to make the drawing based on hand tracking instead of controllers. Also working so the UI is gaze based since, ideally, the controllers will just be tracked objects.
Oh - try the reset button - there is old school for you.