Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hallofpool

15
Posts
1
Followers
A member registered Sep 02, 2020 · View creator page →

Creator of

Recent community posts

I think I have fixed most of this.  The reason you have a shoe and the release is "sticky" is that I have designed this so the controller is the ball and the other controller is a shoe (foot).  I added a toggle on the settings screen for the controller-addicted people to bowl.  The shoe (when the controller is tied to a foot) will trigger the foul light and haptics. 

I'll upload my newest in a few minutes.  still working on gaze interaction with the settings menu since the controllers are really intended to be tracked objects.

Sorry, Late.  Liked the atmosphere and mood music.  Not my thing - puzzle games.  Liked the stairs and candles.  Could not figure out how to put the cheese in the backpack

It looks like the start of a game.  You have a start menu that sets the parms of the game, but nothing that isn't already on the ui in-game.  The only exceptions being About and Quit.  The About item's back button does not function.  I think the Quit button should be included in-game.  The hand model and watch look good.  Maybe have a way to toggle them off when not needed.  The readouts are interesting - maybe they hook into the game later on?  The height readout seems to be tied to the hand it is on and which direction the palm/back of the hand is pointing.   Jump seems to work.  Doesn't jump very high.

The only sound I hear is on the menu buttons.

Maybe add something to jump on/over?

Thanks - haven't heard that one before.  I tried to replicate.  Uninstalled the apk and downloaded from itch.io.  installed with SideQuest and it shows and runs.  I'm still working on swapping controllers and hand tracking.  If you wait til I have something working then, I'll just post up in the threads.  

Thanks for trying...

fixed release - now have option to have controller as the ball  (off by default).

It can be a bit laggy on startup, but should settle down after that.  I made some change to make it play nicer with controllers.  I have a quest 2, so can't say why it might be really laggy.  My older version was definitely really bad, but I removed a bunch of extras and it is running better for me.  

I liked the relaxing music - fit the theme of being dreamlike.  Enjoyed the game play - switching colors makes you have to think before mindlessly blasting away.  Really enjoyed the balls - challenging with movement and having to lead them.  Sounded like voices in the game - couldn't decipher the words.  Maybe close captioning?  Overall, enjoyed - may try to get to more levels...  

Nice concept visualization of a phyics idea.  Might be nice to translate for other languages.  I like it because it is very simple and it is easy to use the UI.

Thanks for the feedback.  I think it is sticky on the throw because I set it up to be released on a collider instead of the controllers.  I'll look into it and see if I can make that smoother for those not committed to making a bowling ball of their own.  I hope to make the drawing based on hand tracking instead of controllers.  Also working so the UI is gaze based since, ideally, the controllers will just be tracked objects.  

Oh - try the reset button - there is old school for you.

Just have quest 2, but it looks nice in the video promo.  

Did you try the "2" version of the apk?  I think that one has much better frame rate (couldn't get much worse than the first).  It still glitches out a bit around the scorers table, but should be much more playable.

look forward to it!  I want to develop a billiards game and I think a two hand grab might be something that would add to immersion.

4930 Seems to be that you shoot the ones closest to you as fast as possible.  Hard to tell when aiming as no tracer rounds are there.  Nice use of space theme.  Maybe haptics on the trigger?  

bit uncertain what the objective was.  Not falling to death I guess was one of them.  Does convey space feel.

first -