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Not really my kind of game so take my feedback with a grain of salt. Idea is neat, the few times i got the flow of the game, it felt really well, but reaching that stage was hard and a little frustrating. I think the difficulty curve could be a little more soft (good players will, advance fast anyway, while we the slowest ones, will have a better time learning)
For MY taste, there is too much text at the start, in general i think that, the more invested the player is in the gameplay, the more lore and text you can push to them, so at the start of the game dialogues and instructions, should tend to be more short, and concise, and once the player is more invested then you can start to unfold more of the story. Again this is just my taste, there is probably people that love this kind of pacing.

Nevertheless, when you get in the flow, the game words, so there is potential here, keep it up, and congrats on your game!

Thanks! I was thinking about making the tutorial more hands-on, but I ended up not having time to implement that, and figured since one of the focuses of the game was banter it wouldn't be too much. Thanks for playing, and for your thoughts :D