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(+1)

This hit so many points for me. Of course, the aesthetics hit me square in the breadbasket. Really clear, using the circle in multiple ways really was effective.

The initial mechanic - going through 8 stories without repeating too much - was inspired. That moment where it clicked WHY some of the passages were so repetitive was really an incredible moment. If I were not reading out loud, i feel like I would have hit what I assume is one ending and thought the game was neat.

Moving past that - the moment that it became a different game, especially as the screen dimmed with the hope (and I assume that might have been another ending) pulled me into specifically the character of Elena.

The third act - finding the lighthouse - was a satisfying coda, and the question of what would have been happiness for Elena was a genuine question after the first two sections. Unfortunately, it seems like the endings weren't there! I tried poking around in Decker but couldn't find anything down the path I was on.

thank you!!! I'll have to check out your playthrough (and your game!) And the lighthouse endings are just meant to end there - one of them may be picked up in a year's time, and the other has been picked up in real life... I don't know, should I add a bit more?

Ha I'm bad at "shoulds." It felt less like "the end, for now" and more like the game bugged, but that's just one pov.

I guess that settles it, I'll do a postjam update!