loved the deep sea atmosphere.
bassy muffled sounds and angelic music had me very invested to explore and look around.
tho id say the game seemed a bit taxing to run in my browser.
couldn't make it too far with the time i had but i'd like to see how this game would be if i could explore a bit more without dying.
eventually ended up having to shoot barrels from a different zip code like a turkish marksman.
perhaps an extended energy pool for every barrel i bring back to the bell?
either way, very interesting and atmospheric entry.
might play a bit more later just to look around.
Viewing post in Dive to Die, or Die Trying jam comments
Aww i’m really glad you like the atmosphere c: the gameloop balance and difficulty curve of the further barrels definitely is a little high, I originally wanted enemies as well, but didnt manage in time so i made the energy gauge alot less forgiving to compensate c: i’d like to push this build further to allow for alot more to find and reasons to be out for a while! Ty so much for playing!