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(+1)

loved the deep sea atmosphere.
bassy muffled sounds and angelic music had me very invested to explore and look around.
tho id say the game seemed a bit taxing to run in my browser.
couldn't make it too far with the time i had but i'd like to see how this game would be if i could explore a bit more without dying.
eventually ended up having to shoot barrels from a different zip code like a turkish marksman.
perhaps an extended energy pool for every barrel i bring back to the bell?
either way, very interesting and atmospheric entry.
might play a bit more later just to look around.

(1 edit) (+1)

Aww i’m really glad you like the atmosphere c: the gameloop balance and difficulty curve of the further barrels definitely is a little high, I originally wanted enemies as well, but didnt manage in time so i made the energy gauge alot less forgiving to compensate c: i’d like to push this build further to allow for alot more to find and reasons to be out for a while! Ty so much for playing!

(+1)

maybe you could have more like a lethal company gameloop where the barrel acts more like scrap and if you reach a certain threshold before you drown,

you get access to deeper, randomly generated levels, new equipment, and dangerous enemies.

altho just an idea.

(+1)

Oooo I really like that. Taking a similar gameloop but making it more of a one shot run feel and when you die you’re done. Like singleplayer-rogueliking up the gamefeel alot more!

Really great idea, thank you C: