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A jam submission

Dive to Die, or Die TryingView game page

Deep Diving Soft-Body Physics
Submitted by tofu — 4 hours, 3 minutes before the deadline
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Dive to Die, or Die Trying's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The intro was epic. The dive button takes you down into the depths, and then the serenade of the ocean sounds envelops you. There were times I thought I might have heard a whale and was half expecting to see one. If I were to add anything, it would be that the vibe is really cool (pun intended), and the character model has its own style, which I really liked and would love to see replicated throughout the game more with other mobs or fish. Gameplay was amazing. Having an air tank visually represented the time I have left to get to the next oxygen source or to get a toxic barrel, and I found myself playing this game as one would billiards, setting shots up to get all of the barrels in the vicinity to make the final shot, which took some practice and accuracy when targeting. The physics system is very fluid and very well done.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1KGRhIxHok-ONZXRTQNRR3G-06i77CvOl_dHNbgkQoz8/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A diving simulator about resource management and utilizing your tools in a difficult environment.

GOAL- Collect all the barrels in the level and bring them back in your diving bell

Controls-

WSAD- Move
RMB- Aim
LMB- Use tool
"C"- Cycle tool mode
"E"- Barrel Shoot (when holding barrel)
Space- Ascend
Left Shift- Descend
Tab/Escape- Pause Game

Please explain how your game fits the theme:
I really hope you enjoy the build, i put a lot of time into the controller and models :3 thank you for hosting!

Is there anything you'd like the judges to pay particular attention to?
The sfx and world feel! Play around with stuff and try to break the physics c:

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Comments

Submitted(+1)

It's so cute! I love the way the character dies. He is very adorable! :D

Developer (1 edit) (+1)

Awww omg ty so much! I try to make all my models cute even if weird or more serious C: ty for playing!

Submitted(+1)

I definitely felt the Lethal Company vibes as soon as the game started. While I didn't quite understand what I was doing, I eventually figured it out.

Good game over all. I hope you learned a lot from this jam!

Developer

I’m glad you got the hang of it! I wish I had more time to implement a better tutorial, ty so much for playing c:

(+1)

loved the deep sea atmosphere.
bassy muffled sounds and angelic music had me very invested to explore and look around.
tho id say the game seemed a bit taxing to run in my browser.
couldn't make it too far with the time i had but i'd like to see how this game would be if i could explore a bit more without dying.
eventually ended up having to shoot barrels from a different zip code like a turkish marksman.
perhaps an extended energy pool for every barrel i bring back to the bell?
either way, very interesting and atmospheric entry.
might play a bit more later just to look around.

Developer (1 edit) (+1)

Aww i’m really glad you like the atmosphere c: the gameloop balance and difficulty curve of the further barrels definitely is a little high, I originally wanted enemies as well, but didnt manage in time so i made the energy gauge alot less forgiving to compensate c: i’d like to push this build further to allow for alot more to find and reasons to be out for a while! Ty so much for playing!

(+1)

maybe you could have more like a lethal company gameloop where the barrel acts more like scrap and if you reach a certain threshold before you drown,

you get access to deeper, randomly generated levels, new equipment, and dangerous enemies.

altho just an idea.

Developer(+1)

Oooo I really like that. Taking a similar gameloop but making it more of a one shot run feel and when you die you’re done. Like singleplayer-rogueliking up the gamefeel alot more!

Really great idea, thank you C:

Submitted(+1)

Great models, animations and physics!

Developer

ty so much that means alot! :D

Submitted(+1)

Took me a minute to understand what I needed to do but a quick read of your submissions got me on the right track! 

Ok! Game has a great atmospheric vibe. The wonders of space or of the ocean are always such a vibe. Great SFX, intro music, and feeling of vastness. The low poly art style and modeling and texturing are great. I like the fogginess of the scene and collecting the shells to replenish oxygen is a good mechanic. I never got all the barrels, because I kept dying pretty sure my pathing was incorrect to keep my O2 levels up. Overall I think this is an unique submission and really enjoyed my time in this world.

Great job!

Developer(+1)

oh my goodness thank you so much what amazing compliments :D the difficulty spike of barrels that are more distant from the diving bell did end up pretty high hehe. Ty so much for playing!

Submitted(+1)

What an atmosphere!! Lovely music to fit! Definitely appreciate the Lethal company style as well :D

Developer(+1)

awwww omg ty so much! lethal company was a big inspiration for the shaders ^u^

Submitted(+1)

The controls were a little frustrating for me, felt like half the time I was either firing things not where I wanted to or zooming in a direction that wasn't where I thought I was pointing. That and not really being able to aim upwards to scoop up previous resoures.

The gameplay itself was interesting. It had a claustrophobic feeling despite it being a wide open ocean space and the darkness made you feel something might be lurking out there which added a certain tension to it even without the air supply.

Developer (1 edit)

When not in aim mode, your tools will fire and move in the direction your player is facing! I’m sorry for not explaining that better D: I’m glad you enjoyed the suspense, I will definitely have to add spooky stuff waiting for you in the fog after the jam c:

(+1)

that was fun! make more games its great i also drowned alot

Developer

Wuuu i’m glad you liked it! Water is fun to drink but less fun to breath D: ty for playing!

Submitted(+1)

Awesome game, visuals and atmosphere! There were some slight freezes in the beginning (although to be fair I am running on a laptop), but the visuals (which I assume is the culprit) totally make up for it. Good stuff!

Developer

Awwww thank you so much! C: I’ll try to incorporate settings for different types of LOD in the future o7

Submitted(+1)

A well styled game but could not beat it due to performance issues. The air tank is difficult to manage and killed me a couple of times, ended up pushing the divers bell to the barrels instead but frame rate drops kept happening.

Developer

I’m sorry to hear about the performance issues! The game is optimized to run well on most devices, but may struggle on some laptops. Clever thinking to bring your diving bell to the objective 😉