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(+1)

I love the small arena and enemy count survival mechanics. Each enemy and action feels like it has higher stakes when compared to standard survivals. Really brings a more arcade easy to learn / hard to master feeling too. 

I do enjoy a difficult game that makes you just want to retry and play again, which you've got - but it ends a little early for my taste so the starting difficulty & scaling would be my main tweak suggestion.

I didn't want to take the reduce recoil because I like the extra speed from boosting away from reds or the edge of the arena.

Thank you for the feedback! Definetly the progression is too steep. something to consider if I ever polish this game further. =)