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Given that you only had two weeks for this, I'm rather impressed. Deckbuilders are hard to get good balance going. And while I can see places where it could improve: The lack of deck thinning meant that your deck just got unwieldy after a while, the 'hit all bacteria' was the most powerful card, along with clear all toxins, that sort of thing; I just appreciate that the game gave me a little optimization puzzle. At first I didn't like the discard system, but I realize now that I've played it, it works great with the real time mechanic and needing to get to the button. Overall really worthwhile!

(+1)

Thanks for playing through and the good feedback.

I definitely found out that making a deck building style game balanced within this period is a challenge, especially as I lost at least a week of work due to sickness and work but it was a good experience for sure!

I am happy you had the patience to get into the real time part of the game properly, the idea was to create a bit of a chaotic and maybe overwhelming feeling towards later parts, introducing also a bit of a mechanical challenge.

I'll be sure to check yours out tonight!