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Appreciate the kind words and criticisms! We did try and approach this with the idea of "Most farming simulators are about min maxing your how precise your crop cycles are" and to go in tandem with the idea of the story, making that a difficulty seemed like a fun point to jump off of for design to juxtapose the genre. Your own destructive nature is supposed to underscore the messaging of self growth and change.
Now, would this in its current form be successful in a larger scale game? Probably not, I think theres a ton of refinement needed in several areas for an increased scope to make it not insufferable to use for a longer play session. Probably something along the lines of "upgrading accuracy and weapons" so the longer you play, just like our war machine main character, youre are honing in on mastering farming, subsequently getting easier the more you play.
All that said, I'm very happy with where we landed, and glad to see the reception and critiques from others.
Good luck in the jam, and I'm looking forward to trying out your game!  

I like the idea of honing your skills as time goes on. That would be a great marker of progress!