I really like the mechanics of this game, I feel I’ve seen similar approaches before but this was among the pretier ones. The “boss” design itself was a little flat as each planet has some variations but it would be the same throught the fight. It started feeling a little long even with upgrades and I endedup in a stalmate with a planet that kept healing itself. I made it to 7000 points, not sure if there is some barrier there but I see some significantly higher scores in the scoreboard.
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Hi, thank you for the feedback. Happy to hear you liked the graphics and the mechanics of the game.
The 8th Planet is quite challenging I agree - the trick is to respec all points into damage.
I might implement a customizable difficulty system where you can adjust planet health/damage at the expense of score once the Jam is over.
I'm also thinking of redesigning the boss you got stuck on so that there is a gap where you can attack it freely.