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The 2d art style is top level, but the game is in not very high quality 3d, why? If you have such a big talent in 2d, you should make 2d games.


About the game. Interesting idea, i like how we can deal the damage to this boss. I dont figure out what it shit slime balls for. 

I worked with a friend who did the 2D artwork for the game. Having to balance coding and 3D art while using GameMaker which doesn't have 3D support is largely why it looks the way it does. The slime balls are used to facilitate rolling so that you can maintain speed without having to stop to regenerate stamina.