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Warrpirek

14
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A member registered 23 days ago · View creator page →

Creator of

Recent community posts

First of all, maybe the issue its not the square models, but the texture. 

Tiling

https://gyazo.com/74f77687236fe67c70c33c0d7eee1814

Texture blending

https://gyazo.com/3fffea6afb45f56c88e1186473d89f95

and over all the character model, and some other models on the map had the fuzzy texture

https://gyazo.com/247e633af07644eb0c8a14b357f8095f

something like this

https://gyazo.com/43fc35de35df4d8bbbbc113df7b9033d

but in dark fantasy style (btw ToonCar is a good reference for models shape imo, but maybe your should looks a bit more spooky)

But these square walls uses more realistic style brick texture, which seems like from the another style game.

https://gyazo.com/217a61ccc2998c9690a9a4e769ad941

and this seems off.

About the boss. I feel like there should be an attack, that is quite hard to dodge, so it will serve as a time limit. Noone will want to let the boss use this ability too often, so everyone will try to speed up the boss when he is easy. Speeding up things makes the mistakes.

Also, it will be more fun if there will be a possibility to deal more damage by doing something. For example hitting weak spots, or a heavy attack but with long recoil, or a poise bar on the boss. 

And its only my opinion. Over all good job!

Very interesting mechanic, you should create a tutorial or at least write somewhere how to play, because I must figure out this by myself. 

Idea is good, but I feel like some changes are needed, because while its fun, its very unfriendly. I dont knows exactly when the projectiles will start its orbit and when not. Usually orbiting objects stays very close to our character, so trying to push them into boss, make a big and unfriendly risk of collide with a boss. Maybe the boss should not deal the damage just because we touch him, instead he should make a quick melee attack. Or the orbiting range should be much bigger.

Brutal level and 5 start of fun! 

I will want to spend more time in this game but I want to test as much submissions as possible. But for real maybe I will back to this game later. 

GJ!

The 2d art style is top level, but the game is in not very high quality 3d, why? If you have such a big talent in 2d, you should make 2d games.


About the game. Interesting idea, i like how we can deal the damage to this boss. I dont figure out what it shit slime balls for. 

Nice platformer! It was fun to figure out how to pass to the boss.

Good controlls for gamepad, but it could be nice to have the possibility to change the camera rotation speed.

I like this player character model, but the boxes enviroment breaks the visuals.

Boss is too easy to predict I found the way to beat him on the first time. The hitboxes are not in sync with animations but it doesnt matter. The worst part of it is how long this fight is without aby changes. While it can be exited battle, this make the fight a bit too boring.

Microsoft defender tells me that its a trojan :(


Trojan:Script/Wacatac.B!ml

This program is dangerous and executes commands from an attacker.

Game is fun but requires a lot of multitasking which for a new player is too overwhelming. 

Its sad that this must be a bossrush, If this game wont be a bossrush and first teach the players by normal opponents, it will be much better FTUE.

Seems like something that can be fun, but I dont understand UX of this game. Where are my HP and boss HP. I dont knows if I deal the damage or not. This small issues breaks my experience.

5 stars for fun! really good job. It is really worth continuing this idea after game jam.

The bosses should be more difficult or simple lets make them more.

Nice style! There is only one boss or I miss somehing? There is issue with balance, because I can simply burst the boss by shooting without moving and its always win. Because of this there is no need to use the all of this arena.

Some mechanics needs much more love, such as controlls. But there is something fun in thig game.

Quite nice art style. Its your own or asset? I like the implementation. 

its above 1gb itch.io limit