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(+1)

Parts I like are the SFX, VFX retro filter. Overall, I found controls are actually enjoyable once you get them - they feel authentic, in a slightly frustrating way you'd expect for an amateur . The camera view of the claw is a great touch too . This has potential, super original.

I didn't get the sorting aspect until I peeked at the design document. I also thought maybe I was in a SMASH simulator at first and then learned finesse is required to dismantle each part of the car. If this were a full game I'd expect some more UI elements to show progress of the current task complete and perhaps some a tutorial level where you 'sort these 5 things' that are already off the car to help teach you the mechanics.