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(+1)

Really addicting concept and art style! A little complicated at first, and I think moving modules shouldn't cost energy, since it punishes experimenting and mistakes. But it also adds difficulty, and if that's what you were going for, I think it works!

(+1)

My thought for moving cost is trying to force the player utilising what was already on board rather than completely removing it and starting again, still not sure if it's a good decision. But I think the energy gained at each level is generous enough to allow major changes I guess?
Anyway, thanks for playing and glad you like it!