Really addicting concept and art style! A little complicated at first, and I think moving modules shouldn't cost energy, since it punishes experimenting and mistakes. But it also adds difficulty, and if that's what you were going for, I think it works!
Viewing post in SMoC: Self-Modifying Claymore jam comments
My thought for moving cost is trying to force the player utilising what was already on board rather than completely removing it and starting again, still not sure if it's a good decision. But I think the energy gained at each level is generous enough to allow major changes I guess?
Anyway, thanks for playing and glad you like it!