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This game is probably the best use of the “programming” game genre I’ve seen, combining it with the Balatro game loop is inspired. My main gripe is with the enemies moving as you queue actions. Maybe I’m missing something, but it’s not exactly clear to me when adding another action is gonna make the enemies move, and to me it kind of ruins the strategic flow it feels like the game is going for when my whole plan is ruined by enemies moving around while I set up.

The idea is absolutely there, though, and I love it. I hope you take this idea further!

Appreciate your comment! If you hover over some abilities you'll see a lightning symbol. This means they don't give enemies time to react when adding them to the queue. Most abilities however do. 

It's totally not your fault, the game needed to be a lot clearer that this is how it worked!