Cute game, I liked that there were several different weapon options to choose from, although I found that the katana was the most useful for all three bosses. I wish I had an option to cycle in the other direction
The art is very charming , very retro-inspired. I would absolutely play an entire game with this kind of aesthetic. The bosses looked like they were scaled up though which gives them a larger pixel size compared to the rest of the art. The particles also looked really good, I liked the fireball explosion on the third boss.
I thought it was a bit frustrating that the game didn't have a save system of some kind. i would have liked to have been able to attempt the boss again after dying instead of being force to start from the beginning. Especially since one of the times after I killed the wizard, one of the flaming skulls shot me 5 times while i was slowly falling down the hole and I died.
The sounds were good, I didn't need to adjust anything to make things comfortable. The little guy at the start talking about the locked door was also very charming.
Good Game!
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Hello, thanks a lot for taking the time to play my game! I really appreciate your feedback, and you're absolutely right about the skulls in the mage fight. I had planned to fix that since I noticed it during playtesting, but I forgot to do it in the end, my bad! T_T
As for the bosses, they were actually scaled up using Aseprite's scale tool. Technically, the pixels are the same size, but since the original boss sprites were so small and because of the artstyle, it's hard to notice that they are properly scaled in game. I uploaded a screenshot from Aseprite so you can check it out.
And thank you again for taking the time to write this comment! :)
Edit: I really loved the mechanics of your game really satisfying and fun! Probably the game I enjoyed the most in this jam. :)