Thanks! Yeah, the UI/UX on the game is just kind of... barely there? Everything you see is literally the first thing we tried/thought of for each feature. This was more of "how do we build this in Godot?" We also got halfway through the jam, went to build the game for HTML, and realized that Godot 4 Mono doesn't support web build... and all our code was in C#... so we rewrote the first ~700 lines of code again in GDScript and kept going. That sucked and sort of sent us scrambling in the 2nd week.