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(+1)

Great start to a game! What you have now is all of the basics needed for a great game. The cards, equipment, combinations, battles, all of these things are very well done! Now all you really need is that UI/UX/Game Feel polish. Things like highlighting or enlarging cards as you hover them, showing feedback when you drag cards around, highlighting targets when you hold a card over them, some sort of animations when things are attacking or being attacked. You have a really great framework here, and I hope you keep building it out! Great work!

(+1)

Thanks!  Yeah, the UI/UX on the game is just kind of... barely there?  Everything you see is literally the first thing we tried/thought of for each feature.  This was more of "how do we build this in Godot?"  We also got halfway through the jam, went to build the game for HTML, and realized that Godot 4 Mono doesn't support web build... and all our code was in C#... so we rewrote the first ~700 lines of code again in GDScript and kept going.  That sucked and sort of sent us scrambling in the 2nd week.