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I really like the mysterious vibe/style. The moves are fun to utilize and solving the rooms with them fun. I could see some really creative level design making this basis for a game really shine.

Backtracking requiring re-solving is a little much - since I went left of the locked door first, I ended up doing the left entry room 4 times while unlocking the left and right control panels, not counting deaths.  A bug I found was pressing 1-3 again while a move was still animating still drains the energy from the extra key presses.

It is a cool boss but quite difficult! the combat mechanics need to be a little tighter IMO. Exploding him resulted in him getting me too often so I adopted just dodging for the main strategy. I think if the explode power briefly stunned him, I'd be way more likely to want to risk engaging him. The environmental pillars were not blocking his ground explosion projectile attack.  Dash/Slash Hitbox seemed to kill me at times I felt I dodged, I'm going to give this boss a few more tries now, wish me luck! 

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Thanks for the comment! I agree with you on pretty much everything you mentioned. The backtracking is annoying, but it is in the game because we initially planned to have multiple exits from one room, and you could unlock dirrerent ones when you got different skills and so on. Without all that, its just a hassle. 

As for the boss, he definitely isn't 100% polished. I personally managed to beat him after a couple of hours or so (so it should at least be possible). The whole point of boss combat is a bit different than in other games. He is trying to kill you using his abilities, but just like the player he needs stamina for that. So each ability costs him stamina. You basically need to survive that and you can use your own abilities to help you. The explosion just speeds up the fight a bit. Although running from the boss seems easy in theory, its actually really hard to pull off. 

In general, there is still a bunch of polishing left to do, this is just a rough sketch that we had the time to implement.