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(+1)

I enjoyed the mechanic for the flying i think it was a creative way to add a dodge and introduce mobility elements to a top-down game! although I wish I could've known or had a better visual queue if the fireball had a max charge or whatnot, but I overall really enjoyed the mechanic

It can be hard to tell if you have charged the fireball enough, it takes 5 rotations to charge it fully and I agree I probably should have an indicator. Thanks for the feedback and thanks for playing!