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A jam submission

FlameFallView game page

Burn everything
Submitted by JazzyDragon — 16 days, 17 hours before the deadline
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Play game

FlameFall's itch.io page

Game's Take on the Theme
Make sure to engage with the Skill Tree :D It includes spinning as well the main firing mechanic is based on spinning and Every single boss attack incorporates spinning in some way.

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

very cool game

Submitted(+1)

I really like the visuals, so nice representation of the space, the game mechanics feell good, the way we shoot and how all works feels smooth, I rate graphics, control, fun and music on top, but all is nice, also, if you have some time, please, rate my game too, thanks!!!

Submitted (1 edit) (+1)

I wasn’t expecting that pause, I was sure it was a bug haha. Aside from some quality-of-life improvements, like going to the menu to upgrade the skill tree, the game is excellent. The boss designs turned out really well, the second and last ones were my favorites! Great job, it was super fun to play it!

Submitted(+1)

For your very first game jam this is incredible :)

The dragon is really cute and the idea is good.

Developer

Thank you! Jams are hard

Submitted(+1)

That jam took a bit out of my wrist with all the mouse spinning xD

But here, I applaud the rather innovative idea of igniting our projectile and sending it in the right direction. Not an easy task, but not impossible either :) Well done for that!

Developer

Thank you, I spent a long time perfecting the mechanics of spinning and shooting. I even tested it on a track pad, definitely don´t recommend that one.

Submitted(+1)

Cute purple dragon! I think the swirling to shoot thing might go off once you stop spinning it ? its hard to tell what happens.  Also I think the main menu options was bugged, i couldnt leave options?

Developer

I don't know what you mean by swirling to shoot go off, you spin the fireball to charge it and release it to fire it. Also the options are left by pushing esc, if you are in browser you have to push escape twice.

Submitted(+1)

Cool Game. Controls very well compared to a lot of the other mouse spinning games out there, and the art and music is good too. I feel like the bosses have a bit too much health, but other than that, great job.

Developer

The boss health becomes a lot more bearable when you progress via the skill tree. Thanks for playing!

Submitted(+1)

Liked the visuals but I couldn't access the first boss cause I didn't succeed to pass the first obstacle after the jump...

Developer

You have to click and hold to spin the fireball around your player to charge it. Then fire it at the obstacle to destroy it.

Submitted(+1)

Ok thanks, I'll try it

Submitted(+1)

An interesting mechanic. Good work! Suggestion, maybe add claw attack for close combat style will add more fun.

Developer

There already is a form of close combat style that you can unlock via the skill tree. Just make sure to quit using the pause menu after collecting the required items.

Submitted

I think i pick the fire breath the one that consume stamina. well i guess it is a close combat. my bad.

Submitted(+1)

The art was really really good. It took me a while to understand the controls at first but then I got the hang of it.

Developer

Thanks you!

Submitted

Great UI

Seeing the other comments I can see others had a great time with it, and it really just wasn't for me, so while I'm sad to miss out on the rest of the game, it's good to see most people appreciated what you did.

Developer

Thanks for giving it a try! There is a boss select in the pause menu if you wanted to see a few of the others.

(+1)

Really cool game! It took me a while to get used to, but that might be a skill issue.

Developer

It Probably is >:D. Thanks though!

Submitted(+1)

I love your Ui design and the spin attack mechanic! Art and music also are really good!

Developer(+1)

Thank you, I spent a lot of time on the Art and UI. Very glad you decided to play!

Submitted(+1)

The music was really pretty and I loved all of the boss designs, the twist with the orange moon boss making everything dark was a nice surprise too. The skill tree was a good addition because getting stronger is super satisfying and im very grateful you put the checkpoint before the final boss because it took me a good few tries lol

Developer

Thanks for the positive feedback! I am very glad you were able to beat the final boss, it took my playtesters a very long time to do so.

Submitted(+1)

The game is cool! I especially loved the boss designs and the atmosphere :)

Developer(+1)

First time designing bosses, just threw whatever I wanted to it and it worked out pretty well. Thanks!

Submitted(+1)

To shoot mechanic is really good and easy to get it but im horrible at aiming 

Developer

Thanks, it can be pretty hard to hit the first boss, it has a small hitbox and moves a lot, the others are a lot easier to hit.

Submitted(+1)

A really cool idea.

Developer

Thank you!

Submitted(+1)

This is a cool little game about a cool dragon laying red and green eggs and shooting them at things.

Developer (1 edit)

???

Submitted(+1)

This is a very cool idea! If I was to make a couple of suggestions I'd look at some sort of charge meter to understand when you spun the attack enough, and an option to skew the camera towards the boss as I've found myself fighting them off screen due to how hard to dodge their attacks is when you're too close.

Developer(+1)

Thank you for playing and giving positive feedback. I don't plan on changing the game anymore but I do agree it can be hard to tell when your fireball is fully charged, it is also generally not a good idea to go near bosses so camera skew would make sense.

Submitted(+1)

Ooh, you also have a game about a dragon! Awesome. The game is fire 🔥

Developer

I like fire >:D

Viewing comments 23 to 4 of 23 · Next page · Last page