The combination of color palette and audio compliments each other, I like the fight against the boss most, It requires a bit of strategizing instead of spam attacking(I actually entered with zero blocks, found that the extra blocks lying around weren't enough for spamming, so I have to pause and decided to drain the boss's blocks, throw them to the confined spaces left and right whenever I'm full of blocks, and land the finishing blow after).
If I have to add about what I personally think would make the game more enjoyable, its that the travel distance between enemies where you just have to move left and right for a while can be reduced but areas where active user actions like the wall jumping(really like that) can be increased!
Overall, nice job!
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Thats so awesome! Thanks for playing our game! We originally designed the boss to fight it exactly that way, but we got a little discouraged when we realized it wasn't all that necessary. Its heartwarming to hear that you ended up taking that strategy! I love hearing this about the levels, I too felt that but didn't pay too much attention to it at the time. Thanks so much!